Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.KarmaParamsCollision


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
//=============================================================================
// The Karma Collision parameters class.
// This provides 'extra' parameters needed to create Karma collision for this Actor.
// You can _only_ turn on collision, not dynamics.
// NB: All parameters are in KARMA scale!
//=============================================================================

class KarmaParamsCollision extends Object
	editinlinenew
	native;

cpptext
{
#ifdef WITH_KARMA
	void CalcContactRegion();
#endif
}

// Used internally for Karma stuff - DO NOT CHANGE!
var const transient pointer				KarmaData;

var const float				KScale;  // Usually kept in sync with actor's DrawScale, this is how much to scale moi/com-offset (but not mass!)
var const vector			KScale3D;

var      vector  KAcceleration;      // Instantaneous acceleration.

var()    float   KFriction;          // Multiplied pairwise to get contact friction
var()    float   KRestitution;       // 'Bouncy-ness' - Normally between 0 and 1. Multiplied pairwise to get contact restitution.
var()    float   KImpactThreshold;   // threshold velocity magnitude to call KImpact event

var	  const bool bContactingLevel;	 // This actor currently has contacts with some level geometry (bsp, static mesh etc.). OUTPUT VARIABLE.

// OUTPUT. The 'contact region' below refers to collision against the world, not between dynamics bodies. Use CalcContactRegion to update.
var		 const vector	 ContactRegionCenter;
var		 const vector  ContactRegionNormal;
var		 const float	 ContactRegionRadius;
var		 const float	 ContactRegionNormalForce;

native function CalcContactRegion(); // Fills in ContactRegion variables above. Will do nothing if bContactingLevel is false.

// default is sphere with mass 1 and radius 1
defaultproperties
{
    KFriction=0
	KRestitution=0
    KImpactThreshold=1000000
	KScale=1
	KScale3D=(X=1,Y=1,Z=1)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:28:40.000 - Creation time: Do 14.8.2014 09:58:43.395 - Created with UnCodeX