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//============================================================================= // The Karma physics parameter specific to skeletons. // NB: All parameters are in KARMA scale! //============================================================================= class KarmaParamsSkel extends KarmaParams editinlinenew native; var() string KSkeleton; // Karma Asset to use for this skeleton. var() bool bKDoConvulsions; var() bool bRubbery; var() range KConvulseSpacing; // Time between convulsions. // When the skeletal physics starts up, we check this line against the skeleton, // and apply an impulse with magnitude KShotStrength if we hit a bone. // This has to be deferred because ragdoll-startup is. var transient vector KShotStart; var transient vector KShotEnd; var transient float KShotStrength; var transient bool bKImportantRagdoll; // This indicates this ragdoll will not be recycled during KMakeRagdollAvailable defaultproperties { KConvulseSpacing=(Min=0.5,Max=1.5) bKDoConvulsions=False KMaxSpeed=2500.0 } |
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