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//============================================================================= // KVehicle spawner location. //============================================================================= class KVehicleFactory extends SVehicleFactory placeable; #exec Texture Import File=Textures\S_KVehFact.pcx Name=S_KVehFact Mips=Off MASKED=1 var() class<KVehicle> KVehicleClass; event Trigger( Actor Other, Pawn EventInstigator ) { local KVehicle CreatedVehicle; if ( VehicleCount >= MaxVehicleCount ) return; if ( KVehicleClass != None ) { CreatedVehicle = Spawn(KVehicleClass, , , Location, Rotation); if ( CreatedVehicle != None ) { VehicleCount++; CreatedVehicle.ParentFactory = Self; } } } defaultproperties { bHidden=true Texture=S_KVehFact RemoteRole=ROLE_None bNoDelete=True bDirectional=true } |
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