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Engine.Light


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//=============================================================================
// The light class.
//=============================================================================
class Light extends Actor
	placeable
	native;

#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off MASKED=1

var (Corona)	float	MinCoronaSize;
var (Corona)	float	MaxCoronaSize;
var (Corona)	float	CoronaRotation;
var (Corona)	float	CoronaRotationOffset;
var (Corona)	bool	UseOwnFinalBlend;

defaultproperties
{
     bStatic=True
     bHidden=True
     bNoDelete=True
     Texture=S_Light
     CollisionRadius=+00024.000000
     CollisionHeight=+00024.000000
     LightType=LT_Steady
     LightBrightness=64
     LightSaturation=255
     LightRadius=64
     LightPeriod=32
     LightCone=128
	 bMovable=False
	 MinCoronaSize=0;
	 MaxCoronaSize=1000;
}

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Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:43.678 - Created with UnCodeX