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//============================================================================= // MatAction: Base class for Matinee actions. //============================================================================= class MatAction extends MatObject abstract native; var() interpolationpoint IntPoint; // The interpolation point that we want to move to/wait at. var() string Comment; // User can enter a comment here that will appear on the GUI viewport var(Time) float Duration; // How many seconds this action should take var(Sub) export editinline array<MatSubAction> SubActions; // Sub actions are actions to perform while the main action is happening var(Path) bool bSmoothCorner; // true by default - when one control point is adjusted, other is moved to keep tangents the same var(Path) vector StartControlPoint; // Offset from the current interpolation point var(Path) vector EndControlPoint; // Offset from the interpolation point we're moving to (InPointName) var(Path) bool bConstantPathVelocity; var(Path) float PathVelocity; var float PathLength; var transient array<vector> SampleLocations; var transient float PctStarting; var transient float PctEnding; var transient float PctDuration; defaultproperties { bSmoothCorner=true StartControlPoint=(X=800,Y=800,Z=0) EndControlPoint=(X=-800,Y=-800,Z=0) } |
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