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Engine.MatObject


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//=============================================================================
// MatObject
//
// A base class for all Matinee classes.  Just a convenient place to store
// common elements like enums.
//=============================================================================

class MatObject extends Object
	abstract
	native;

struct Orientation
{
	var() ECamOrientation	CamOrientation;
	var() actor LookAt;
	var() actor DollyWith;
	var() float EaseIntime;
	var() int bReversePitch;
	var() int bReverseYaw;
	var() int bReverseRoll;

	var pointer MA;
	var float PctInStart, PctInEnd, PctInDuration;
	var rotator StartingRotation;
};

defaultproperties
{
}

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Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:44.449 - Created with UnCodeX