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// gam --- class ProceduralSound extends Sound native hidecategories(Object) noexport; var(Sound) Sound BaseSound; var(Sound) float PitchModification; var(Sound) float VolumeModification; var(Sound) float PitchVariance; var(Sound) float VolumeVariance; var transient float RenderedPitchModification; var transient float RenderedVolumeModification; defaultproperties { PitchModification=0.0 VolumeModification=0.0 PitchVariance=0.0 VolumeVariance=0.0 } |
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