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//============================================================================= // ScriptedTexture: A scriptable Unreal texture // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class ScriptedTexture extends BitmapMaterial native; var const transient pointer RenderTarget; var const transient Viewport RenderViewport; var Actor Client; var transient int Revision; var transient const int OldRevision; var transient const int Invalid; cpptext { void Render(FRenderInterface* RI); virtual UBitmapMaterial* Get(FTime Time,UViewport* Viewport); virtual FBaseTexture* GetRenderInterface(); virtual void Destroy(); virtual void PostEditChange(); }; native final function SetSize(int Width,int Height); native final function DrawText(int StartX,int StartY,coerce string Text,Font Font,Color Color); native final function TextSize(coerce string Text,Font Font,out int Width,out int Height); native final function DrawTile(float X,float Y,float XL,float YL,float U,float V,float UL,float VL,Material Material,Color Color); native final function DrawPortal(int X,int Y,int Width,int Height,Actor CamActor,vector CamLocation,rotator CamRotation,optional int FOV,optional bool ClearZ); defaultproperties { OldRevision=-1 } |
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