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Engine.Sound


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class Sound extends Object
    native
	hidecategories(Object)
    noexport;

var(Sound) native float Likelihood;
var native const byte Data[44]; // sizeof (FSoundData) :(
var native const Name FileType;
var native const String FileName;
var native const int OriginalSize;
var native const float Duration;
var native const pointer Handle;
var native const int Flags;
var native const int VoiceCodec;
var native const float InitialSeekTime;

var(Sound) float BaseRadius;
var(Sound) float VelocityScale;

defaultproperties
{
    Duration=-1.0
    Likelihood=1.0
    BaseRadius=2000.0
    VelocityScale=0.0
}

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Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:50.127 - Created with UnCodeX