Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.StaticMeshActor


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
//=============================================================================
// StaticMeshActor.
// An actor that is drawn using a static mesh(a mesh that never changes, and
// can be cached in video memory, resulting in a speed boost).
//=============================================================================

class StaticMeshActor extends Actor
	native
	placeable;

var() bool bExactProjectileCollision;		// nonzero extent projectiles should shrink to zero when hitting this actor

defaultproperties
{
	DrawType=DT_StaticMesh
	bEdShouldSnap=True
	bStatic=True
	bStaticLighting=True
	bShadowCast=True
	bCollideActors=True
	bBlockActors=True
	bBlockKarma=True
	bWorldGeometry=True
    CollisionHeight=+000001.000000
	CollisionRadius=+000001.000000
	bAcceptsProjectors=True
	bExactProjectileCollision=true
     bUseDynamicLights=true
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:50.352 - Created with UnCodeX