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//============================================================================= // StaticMeshActor. // An actor that is drawn using a static mesh(a mesh that never changes, and // can be cached in video memory, resulting in a speed boost). //============================================================================= class StaticMeshActor extends Actor native placeable; var() bool bExactProjectileCollision; // nonzero extent projectiles should shrink to zero when hitting this actor defaultproperties { DrawType=DT_StaticMesh bEdShouldSnap=True bStatic=True bStaticLighting=True bShadowCast=True bCollideActors=True bBlockActors=True bBlockKarma=True bWorldGeometry=True CollisionHeight=+000001.000000 CollisionRadius=+000001.000000 bAcceptsProjectors=True bExactProjectileCollision=true bUseDynamicLights=true } |
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