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//============================================================================= // Emitter: An Unreal Sprite Particle Emitter. //============================================================================= class SpriteEmitter extends ParticleEmitter native; enum EParticleDirectionUsage { PTDU_None, PTDU_Up, PTDU_Right, PTDU_Forward, PTDU_Normal, PTDU_UpAndNormal, PTDU_RightAndNormal, PTDU_Scale }; var (Sprite) EParticleDirectionUsage UseDirectionAs; var (Sprite) vector ProjectionNormal; var transient vector RealProjectionNormal; defaultproperties { UseDirectionAs=PTDU_None ProjectionNormal=(X=0,Y=0,Z=1) } |
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