Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//============================================================================= // FractalTexture: Base class of FireEngine fractal textures. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class FractalTexture extends Texture native noexport abstract; // Transient editing parameters. var transient int UMask; var transient int VMask; var transient int LightOutput; var transient int SoundOutput; var transient int GlobalPhase; var transient byte DrawPhase; var transient byte AuxPhase; defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |