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Fire.WaveTexture


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//=============================================================================
// WaveTexture: Simple phongish water surface.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WaveTexture extends WaterTexture
	native
	noexport;

var(WaterPaint)			byte   BumpMapLight;
var(WaterPaint)			byte   BumpMapAngle;
var(WaterPaint)			byte   PhongRange;
var(WaterPaint)			byte   PhongSize;

defaultproperties
{
}

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Class file time: Di 5.9.2006 22:28:48.000 - Creation time: Do 14.8.2014 09:58:55.178 - Created with UnCodeX