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Fire.WetTexture


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//=============================================================================
// WetTexture: Water amplitude used as displacement.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WetTexture extends WaterTexture
	native
	noexport;

var(WaterPaint)				texture     SourceTexture;
var              transient  texture     OldSourceTex;
var transient pointer LocalSourceBitmap;

defaultproperties
{
}

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Class file time: Di 5.9.2006 22:28:48.000 - Creation time: Do 14.8.2014 09:58:55.419 - Created with UnCodeX