Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_ChangeWeapon


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
class ACTION_ChangeWeapon extends ScriptedAction;

var(Action) class<Weapon> NewWeapon;

function bool InitActionFor(ScriptedController C)
{
	C.Pawn.PendingWeapon = Weapon(C.Pawn.FindInventoryType(newWeapon));
	C.Pawn.ChangedWeapon();

	return false;	
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.405 - Created with UnCodeX