Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 |
class ACTION_ChangeWeapon extends ScriptedAction; var(Action) class<Weapon> NewWeapon; function bool InitActionFor(ScriptedController C) { C.Pawn.PendingWeapon = Weapon(C.Pawn.FindInventoryType(newWeapon)); C.Pawn.ChangedWeapon(); return false; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |