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Core.Object | +-- Gameplay.ScriptedAction
ACTION_ASOpenSentinel, ACTION_ASSetPlayerSpawnArea, ACTION_ASTeleportToSpawnArea, ACTION_ChangeLevel, Action_ChangeObjectiveTeam, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, Action_ConsoleCommand, ACTION_Crouch, ACTION_DamageActor, ACTION_DamageInstigator, ACTION_DamagePowerNode, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_DisableObjective, ACTION_DisableThisScript, ACTION_DisplayMessage, ACTION_EndSection, ACTION_FireWeapon, ACTION_FireWeaponAt, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_HealActor, ACTION_HealPowerNode, ACTION_IfCondition, ACTION_IfNodeOwnedBy, ACTION_IfNodeShielded, ACTION_IfRandomPct, ACTION_IfSidesSwapped, ACTION_Jump, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayAnnouncement, ACTION_PlayerViewShake, ACTION_PlayLIPSinc, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_Run, ACTION_SetAlertness, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetObjectiveActiveStatus, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_SubTitles, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Use, ACTION_Walk, JBAction_GiveInventory, JBAction_IfMorePrisoners, JBAction_ResetActor, LatentScriptedAction
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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string | ActionString |
bool | bValidForTrigger |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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ActionCompleted () | ||
bool | EndsSection ())) | |
string | GetActionString ())) | |
ScriptedSequence | GetScript (ScriptedSequence S)) | |
bool | InitActionFor (ScriptedController C)) | |
PostBeginPlay (ScriptedSequence SS) | ||
ProceedToNextAction (ScriptedController C)) | ||
ProceedToSectionEnd (ScriptedController C)) | ||
Reset () | ||
bool | StartsSection ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
ActionString="unspecified action"
bValidForTrigger=true
} |
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