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Gameplay.ACTION_DamageActor


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class ACTION_DamageActor extends ScriptedAction;

var(Action) name DamageTag;
var(Action) int DamageAmount;
var(Action) class<DamageType> DamageType;

function bool InitActionFor(ScriptedController C)
{
	local Actor a;

	if (DamageTag != 'None')
		ForEach C.AllActors(class'Actor', a, DamageTag)
			a.TakeDamage(DamageAmount, C.Pawn, a.Location, vect(0,0,0), DamageType);

	return false;
}

defaultproperties
{
	ActionString="Damage actor"
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.420 - Created with UnCodeX