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Gameplay.ACTION_EndSection


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class ACTION_EndSection extends ScriptedAction;

function ProceedToNextAction(ScriptedController C)
{
	if ( C.IterationCounter > 0 )
	{
		C.ActionNum = C.IterationSectionStart;
		C.IterationCounter--;
	}
	else
	{
		C.ActionNum += 1;
		C.IterationSectionStart = -1;
	}
}

function bool EndsSection()
{
	return true;
}

defaultproperties
{
	ActionString="end section"
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.471 - Created with UnCodeX