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class ACTION_FireWeaponAt extends ScriptedAction; var(Action) name ShootTargetTag; var Actor ShootTarget; function bool InitActionFor(ScriptedController C) { if ( ShootTarget == None ) { ForEach C.AllActors(class'Actor',ShootTarget,ShootTargetTag) break; } if ( ShootTarget != None ) C.FireWeaponAt(ShootTarget); return false; } defaultproperties { ActionString="fire weapon" } |
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