Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 |
class ACTION_FreezeOnAnimEnd extends Action_PLAYANIM; function bool InitActionFor(ScriptedController C) { C.CurrentAnimation = self; return true; } function SetCurrentAnimationFor(ScriptedController C) { C.CurrentAnimation = self; } function bool PawnPlayBaseAnim(ScriptedController C, bool bFirstPlay) { if ( C.Pawn != None ) { C.Pawn.bPhysicsAnimUpdate = false; C.Pawn.StopAnimating(); C.Pawn.SetPhysics(PHYS_None); } return true; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |