Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
class ACTION_PlaySound extends ScriptedAction; var(Action) sound Sound; var(Action) float Volume; var(Action) float Pitch; var(Action) bool bAttenuate; function bool InitActionFor(ScriptedController C) { // play appropriate sound if ( Sound != None ) C.GetSoundSource().PlaySound(Sound,SLOT_Interact,Volume,true,,Pitch,bAttenuate); return false; } function string GetActionString() { return ActionString@Sound; } defaultproperties { ActionString="play sound" Volume=+1.0 Pitch=+1.0 bAttenuate=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |