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Gameplay.ACTION_SetPhysics


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class ACTION_SetPhysics extends ScriptedAction;

var(Action) Actor.EPhysics NewPhysicsMode;

function bool InitActionFor(ScriptedController C)
{
	C.GetInstigator().SetPhysics(NewPhysicsMode);
	return false;	
}

function string GetActionString()
{
	return ActionString@NewPhysicsMode;
}

defaultproperties
{
	ActionString="change physics to "
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.668 - Created with UnCodeX