Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ACTION_ShootTarget


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
class ACTION_ShootTarget extends ScriptedAction;

var(Action) int NumShots;
var(Action) name FiringMode;
var(Action) bool bSpray;

function bool InitActionFor(ScriptedController C)
{
	C.NumShots = NumShots;
	C.FiringMode = FiringMode;
	C.bShootTarget = true;
	C.bShootSpray = bSpray;
	return false;	
}

defaultproperties
{
	NumShots = 0;
	ActionString="shoot target"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.680 - Created with UnCodeX