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Gameplay.ACTION_TriggerEvent


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class ACTION_TriggerEvent extends ScriptedAction;

var(Action) name Event;

function bool InitActionFor(ScriptedController C)
{
	// trigger event associated with action
	C.TriggerEvent(Event,C.SequenceScript,C.GetInstigator());
	return false;	
}

function string GetActionString()
{
	return ActionString@Event;
}

defaultproperties
{
	ActionString="trigger event"
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.725 - Created with UnCodeX