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Gameplay.ActionMessage


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class ActionMessage extends CriticalEventPlus;

var localized string Messages[32];

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1, 
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{
	return Default.Messages[Switch];
}

defaultproperties
{
    PosY=0.85
    FontSize=0
    Lifetime=8
   	DrawColor=(R=255,G=255,B=0,A=255)
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:33.316 - Created with UnCodeX