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class ActionMessage extends CriticalEventPlus; var localized string Messages[32]; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return Default.Messages[Switch]; } defaultproperties { PosY=0.85 FontSize=0 Lifetime=8 DrawColor=(R=255,G=255,B=0,A=255) } |
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