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Gameplay.AnimNotify_FireWeapon


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class AnimNotify_FireWeapon extends AnimNotify_Scripted;

event Notify( Actor Owner )
{
	// fake fire - play weapon effect, but no real shot
	Pawn(Owner).bIgnorePlayFiring = true;
	WeaponAttachment(Pawn(Owner).Weapon.ThirdPersonActor).ThirdPersonEffects();
	Pawn(Owner).Weapon.HackPlayFireSound();
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:34.037 - Created with UnCodeX