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//============================================================================= // BlockedPath. // //============================================================================= class BlockedPath extends NavigationPoint placeable; var bool bStartBlocked; function PostBeginPlay() { bStartBlocked = bBlocked; Super.PostBeginPlay(); } function Reset() { Super.Reset(); bBlocked = bStartBlocked; } function Trigger( actor Other, pawn EventInstigator ) { bBlocked = !bBlocked; } defaultproperties { bBlocked=true bBlockable=true } |
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