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Gameplay.Burned


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class Burned extends DamageType
	abstract;

defaultproperties
{
    DeathString="%o was sauteed."
    FlashFog=(X=800,Y=600,Z=240)
    bLocationalHit=false
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:35.760 - Created with UnCodeX