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Gameplay.Corroded


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class Corroded extends DamageType
	abstract;

static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{
	return Default.PawnDamageEffect;
}

defaultproperties
{
    DeathString="%o was dissolved by %k's."
    FemaleSuicide="%o dissolved in slime."
    MaleSuicide="%o dissolved in slime."

    FlashFog=(X=450,Y=700,Z=230)

    bLocationalHit=false
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:36.378 - Created with UnCodeX