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Gameplay.EFFECT_None


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//=============================================================================
// EFFECT_None: Plain room effect.
//=============================================================================

class EFFECT_None extends I3DL2Listener
	editinlinenew;

defaultproperties
{
	Room=-10000;
	RoomHF=-10000;
	RoomRolloffFactor=0.0;
	DecayTime=0.1;
	DecayHFRatio=0.83;
	Reflections=-10000;
	ReflectionsDelay=0.0;
	Reverb=-10000;
	ReverbDelay=0.0;
	EnvironmentSize=1;
	EnvironmentDiffusion=0.0;
	AirAbsorptionHF=-5;
	bDecayTimeScale=false;
	bReflectionsScale=false;
	bReflectionsDelayScale=false;
	bReverbScale=false;
	bReverbDelayScale=false;
	bDecayHFLimit=false;	
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:38.195 - Created with UnCodeX