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Engine.I3DL2Listener

Extends
Object
Modifiers
abstract editinlinenew native

Core.Object
|   
+-- Engine.I3DL2Listener

Direct Known Subclasses:

EFFECT_Alley, EFFECT_Arena, EFFECT_Auditorium, EFFECT_Bathroom, EFFECT_CarpetedHallway, EFFECT_CASTLE_ALCOVE, EFFECT_CASTLE_COURTYARD, EFFECT_CASTLE_CUPBOARD, EFFECT_CASTLE_HALL, EFFECT_CASTLE_LARGEROOM, EFFECT_CASTLE_LONGPASSAGE, EFFECT_CASTLE_MEDIUMROOM, EFFECT_CASTLE_SHORTPASSAGE, EFFECT_CASTLE_SMALLROOM, EFFECT_Cave, EFFECT_CHAPEL, EFFECT_City, EFFECT_CITY_ABANDONED, EFFECT_CITY_LIBRARY, EFFECT_CITY_MUSEUM, EFFECT_CITY_STREETS, EFFECT_CITY_SUBWAY, EFFECT_CITY_UNDERPASS, EFFECT_ConcertHall, EFFECT_Dizzy, EFFECT_DOME_SAINTPAULS, EFFECT_DOME_TOMB, EFFECT_DRIVING_COMMENTATOR, EFFECT_DRIVING_EMPTYGRANDSTAND, EFFECT_DRIVING_FULLGRANDSTAND, EFFECT_DRIVING_INCAR_LUXURY, EFFECT_DRIVING_INCAR_RACER, EFFECT_DRIVING_INCAR_SPORTS, EFFECT_DRIVING_PITGARAGE, EFFECT_DRIVING_TUNNEL, EFFECT_Drugged, EFFECT_DUSTYROOM, EFFECT_FACTORY_ALCOVE, EFFECT_FACTORY_COURTYARD, EFFECT_FACTORY_CUPBOARD, EFFECT_FACTORY_HALL, EFFECT_FACTORY_LARGEROOM, EFFECT_FACTORY_LONGPASSAGE, EFFECT_FACTORY_MEDIUMROOM, EFFECT_FACTORY_SHORTPASSAGE, EFFECT_FACTORY_SMALLROOM, EFFECT_Forest, EFFECT_Hallway, EFFECT_Hangar, EFFECT_ICEPALACE_ALCOVE, EFFECT_ICEPALACE_COURTYARD, EFFECT_ICEPALACE_CUPBOARD, EFFECT_ICEPALACE_HALL, EFFECT_ICEPALACE_LARGEROOM, EFFECT_ICEPALACE_LONGPASSAGE, EFFECT_ICEPALACE_MEDIUMROOM, EFFECT_ICEPALACE_SHORTPASSAGE, EFFECT_ICEPALACE_SMALLROOM, EFFECT_Livingroom, EFFECT_MOOD_HEAVEN, EFFECT_MOOD_HELL, EFFECT_MOOD_MEMORY, EFFECT_Mountains, EFFECT_None, EFFECT_OUTDOORS_BACKYARD, EFFECT_OUTDOORS_CREEK, EFFECT_OUTDOORS_DEEPCANYON, EFFECT_OUTDOORS_ROLLINGPLAINS, EFFECT_OUTDOORS_VALLEY, EFFECT_PaddedCell, EFFECT_Parkinglot, EFFECT_PIPE_LARGE, EFFECT_PIPE_LONGTHIN, EFFECT_PIPE_RESONANT, EFFECT_PIPE_SMALL, EFFECT_PREFAB_CARAVAN, EFFECT_PREFAB_OUTHOUSE, EFFECT_PREFAB_PRACTISEROOM, EFFECT_PREFAB_SCHOOLROOM, EFFECT_PREFAB_WORKSHOP, EFFECT_Psychotic, EFFECT_Quarry, EFFECT_Room, EFFECT_Sewerpipe, EFFECT_SMALLWATERROOM, EFFECT_SPACESTATION_ALCOVE, EFFECT_SPACESTATION_CUPBOARD, EFFECT_SPACESTATION_HALL, EFFECT_SPACESTATION_LARGEROOM, EFFECT_SPACESTATION_LONGPASSAGE, EFFECT_SPACESTATION_MEDIUMROOM, EFFECT_SPACESTATION_SHORTPASSAGE, EFFECT_SPACESTATION_SMALLROOM, EFFECT_SPORT_EMPTYSTADIUM, EFFECT_SPORT_FULLSTADIUM, EFFECT_SPORT_GYMNASIUM, EFFECT_SPORT_SMALLSWIMMINGPOOL, EFFECT_SPORT_SQUASHCOURT, EFFECT_SPORT_STADIUMTANNOY, EFFECT_StoneCorridor, EFFECT_Stoneroom, EFFECT_Underwater, EFFECT_WaterVolume, EFFECT_WOODEN_ALCOVE, EFFECT_WOODEN_COURTYARD, EFFECT_WOODEN_CUPBOARD, EFFECT_WOODEN_HALL, EFFECT_WOODEN_LARGEROOM, EFFECT_WOODEN_LONGPASSAGE, EFFECT_WOODEN_MEDIUMROOM, EFFECT_WOODEN_SHORTPASSAGE, EFFECT_WOODEN_SMALLROOM

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
intEnvironment
intUpdated
I3DL2Listener
floatAirAbsorptionHF
boolbDecayHFLimit
boolbDecayTimeScale
boolbEchoTimeScale
boolbModulationTimeScale
boolbReflectionsDelayScale
boolbReflectionsScale
boolbReverbDelayScale
boolbReverbScale
floatDecayHFRatio
floatDecayLFRatio
floatDecayTime
floatEchoDepth
floatEchoTime
floatEnvironmentDiffusion
floatEnvironmentSize
floatHFReference
floatLFReference
floatModulationDepth
floatModulationTime
intReflections
floatReflectionsDelay
vectorReflectionsPan
intReverb
floatReverbDelay
vectorReverbPan
intRoom
intRoomHF
intRoomLF
floatRoomRolloffFactor
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Environment Source code

var transient int Environment;

Updated Source code

var transient int Updated;

I3DL2Listener

AirAbsorptionHF Source code

var(I3DL2Listener) float AirAbsorptionHF;

bDecayHFLimit Source code

var(I3DL2Listener) bool bDecayHFLimit;

bDecayTimeScale Source code

var(I3DL2Listener) bool bDecayTimeScale;

bEchoTimeScale Source code

var(I3DL2Listener) bool bEchoTimeScale;

bModulationTimeScale Source code

var(I3DL2Listener) bool bModulationTimeScale;

bReflectionsDelayScale Source code

var(I3DL2Listener) bool bReflectionsDelayScale;

bReflectionsScale Source code

var(I3DL2Listener) bool bReflectionsScale;

bReverbDelayScale Source code

var(I3DL2Listener) bool bReverbDelayScale;

bReverbScale Source code

var(I3DL2Listener) bool bReverbScale;

DecayHFRatio Source code

var(I3DL2Listener) float DecayHFRatio;

DecayLFRatio Source code

var(I3DL2Listener) float DecayLFRatio;

DecayTime Source code

var(I3DL2Listener) float DecayTime;

EchoDepth Source code

var(I3DL2Listener) float EchoDepth;

EchoTime Source code

var(I3DL2Listener) float EchoTime;

EnvironmentDiffusion Source code

var(I3DL2Listener) float EnvironmentDiffusion;

EnvironmentSize Source code

var(I3DL2Listener) float EnvironmentSize;

HFReference Source code

var(I3DL2Listener) float HFReference;

LFReference Source code

var(I3DL2Listener) float LFReference;

ModulationDepth Source code

var(I3DL2Listener) float ModulationDepth;

ModulationTime Source code

var(I3DL2Listener) float ModulationTime;

Reflections Source code

var(I3DL2Listener) int Reflections;

ReflectionsDelay Source code

var(I3DL2Listener) float ReflectionsDelay;

ReflectionsPan Source code

var(I3DL2Listener) vector ReflectionsPan;

Reverb Source code

var(I3DL2Listener) int Reverb;

ReverbDelay Source code

var(I3DL2Listener) float ReverbDelay;

ReverbPan Source code

var(I3DL2Listener) vector ReverbPan;

Room Source code

var(I3DL2Listener) int Room;

RoomHF Source code

var(I3DL2Listener) int RoomHF;

RoomLF Source code

var(I3DL2Listener) int RoomLF;

RoomRolloffFactor Source code

var(I3DL2Listener) float RoomRolloffFactor;


Defaultproperties

defaultproperties
{

	EnvironmentSize=7.5
	EnvironmentDiffusion=1.0
	Room=-1000
	RoomHF=-100
	RoomLF=0
	DecayTime=1.49
	DecayHFRatio=0.83
	DecayLFRatio=1.00
	Reflections=-2602
	ReflectionsDelay=0.007
	Reverb=200
	ReverbDelay=0.011
	EchoTime=0.25
	EchoDepth=0.0
	ModulationTime=0.25
	ModulationDepth=0.0
	RoomRolloffFactor=0.0
	AirAbsorptionHF=-5
	HFReference=5000
	LFReference=250
	bDecayTimeScale=true
	bReflectionsScale=true
	bReflectionsDelayScale=true
	bReverbScale=true
	bReverbDelayScale=true
	bEchoTimeScale=true
	bDecayHFLimit=true
}

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Creation time: Do 14.8.2014 09:58:09.082 - Created with UnCodeX