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Gameplay.EFFECT_Room


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//=============================================================================
// EFFECT_Room
//=============================================================================

class EFFECT_Room extends I3DL2Listener
	editinlinenew;

defaultproperties
{
	EnvironmentSize=1.9;
	EnvironmentDiffusion=1.000;
	Room=-1000;
	RoomHF=-454;
	DecayTime=0.4;
	DecayHFRatio=0.83;
	Reflections=-1646;
	ReflectionsDelay=0.002;
	Reverb=53;
	ReverbDelay=0.003;
	RoomRolloffFactor=0.0;
	AirAbsorptionHF=-5;
	bDecayTimeScale=true;
	bReflectionsScale=true;
	bReflectionsDelayScale=true;
	bReverbScale=true;
	bReverbDelayScale=true;
	bDecayHFLimit=true;
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:38.298 - Created with UnCodeX