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// ============================================================================ // JBInventoryCamera // Copyright 2004 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBInventoryCamera.uc,v 1.2 2004/03/28 13:52:14 mychaeel Exp $ // // Inventory item used to track use of the PrevWeapon and NextWeapon console // commands to switch cameras within a camera array. // ============================================================================ class JBInventoryCamera extends Inventory notplaceable; // ============================================================================ // Replication // ============================================================================ replication { reliable if (Role < ROLE_Authority) ServerPrevWeapon, ServerNextWeapon; } // ============================================================================ // Variables // ============================================================================ var JBCamera Camera; // camera controlled by this inventory item // ============================================================================ // PrevWeapon // NextWeapon // // Cause the attached camera to switch to its array predecessor or successor, // respectively. Prevent actual weapon switching. // ============================================================================ simulated function Weapon PrevWeapon(Weapon WeaponChoice, Weapon WeaponCurrent) { ServerPrevWeapon(); return Instigator.PendingWeapon; } simulated function Weapon NextWeapon(Weapon WeaponChoice, Weapon WeaponCurrent) { ServerNextWeapon(); return Instigator.PendingWeapon; } // ============================================================================ // ServerPrevWeapon // ServerNextWeapon // // Send switching commands to the attached camera. // ============================================================================ function ServerPrevWeapon() { Camera.SwitchToPrev(Instigator.Controller, True); } function ServerNextWeapon() { Camera.SwitchToNext(Instigator.Controller, True); } // ============================================================================ // Defaults // ============================================================================ defaultproperties { bAlwaysRelevant = True; bOnlyRelevantToOwner = True; bReplicateInstigator = True; } |
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