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// ============================================================================ // JBInventoryJail // Copyright 2002 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBInventoryJail.uc,v 1.2 2004/02/16 17:17:02 mychaeel Exp $ // // Inventory item temporarily given to bots in jail to make them prefer a // specific weapon over all others during a jail fight. // ============================================================================ class JBInventoryJail extends Inventory notplaceable; // ============================================================================ // Variables // ============================================================================ var Weapon WeaponRecommended; // temporarily preferred weapon // ============================================================================ // RecommendWeapon // // Tells the bot to prefer the specified weapon over all others. // ============================================================================ simulated function Weapon RecommendWeapon(out float RatingWeapon) { if (WeaponRecommended == None) return Super.RecommendWeapon(RatingWeapon); RatingWeapon = 10.0; // very high return WeaponRecommended; } |
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