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// ============================================================================ // JBSpeechManager // Copyright 2004 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBSpeechManager.uc,v 1.13 2008-05-01 12:36:37 wormbo Exp $ // // Provides certain management functions for segmented speech output. // ============================================================================ class JBSpeechManager extends JBSpeech config notplaceable; // ============================================================================ // Types // ============================================================================ struct TCacheSegment // caches sound segments { var string Identifier; // sound segment identifier var array<TSegment> ListSegment; // loaded sound segments }; struct TCacheSetting // caches settings { var string Section; // name of section to look in var string Setting; // name of setting to look for var string Value; // value of the setting }; struct TInfoVoicePack // info on loaded voice pack { var string Package; // sound package var string Group; // group within sound package var float Volume; // volume modifier for samples var float Pause; // default pause between segments var array<TCacheSegment> ListCacheSegment; // cached sound segments var array<TCacheSetting> ListCacheSetting; // cached settings }; // ============================================================================ // Configuration // ============================================================================ var protected config string VoicePack; // package name of voice pack var config bool bQueueAnnouncements; // queue subsequent announcements // ============================================================================ // Variables // ============================================================================ var TInfoVoicePack InfoVoicePack; // info on current voice pack var array<TInfoVoicePack> ListInfoVoicePack; // info on all loaded voice packs var private array<JBSpeechClient> ListQueueSpeechClient; // announcement queue var bool bUseFallbackVoicePack; var JBDefaultVoice FallbackVoicePack; var transient name Announcement; // used to cast string to name var array<String> PrecacheCommonMacros; var int iPrecacheCommonMacros; // ============================================================================ // SpawnFor // // Finds or spawns and returns a JBSpeechManager object for the given level. // ============================================================================ static function JBSpeechManager SpawnFor(LevelInfo Level) { local JBSpeechManager thisSpeechManager; foreach Level.DynamicActors(Class'JBSpeechManager', thisSpeechManager) return thisSpeechManager; return Level.Spawn(Class'JBSpeechManager', Level.GetLocalPlayerController()); } // ============================================================================ // PostBeginPlay // // Loads the default voice pack, if any. // ============================================================================ simulated event PostBeginPlay() { LoadVoicePack(VoicePack); } // ============================================================================ // GetVoicePack // // Returns the currently selected voice pack. // ============================================================================ static function string GetVoicePack() { return Default.VoicePack; } // ============================================================================ // SetVoicePack // // Sets the voice pack configuration option and makes all currently running // speech managers switch to it. Input is not validated. // ============================================================================ static function SetVoicePack(string VoicePackNew) { local JBSpeechManager thisSpeechManager; foreach Default.Class.AllObjects(Class'JBSpeechManager', thisSpeechManager) { thisSpeechManager.VoicePack = VoicePackNew; thisSpeechManager.LoadVoicePack(VoicePackNew); } Default.VoicePack = VoicePackNew; StaticSaveConfig(); } // ============================================================================ // LoadVoicePack // // Loads the given voice pack. If the same voice pack was loaded once before // already, takes it from the voice pack cache instead. Returns whether the // voice pack was successfully loaded and activated. // ============================================================================ simulated function bool LoadVoicePack(string VoicePackNew, optional bool bNoFallbackToDefault) { local int iCharSeparator; local int iInfoVoicePack; if (InfoVoicePack.Package ~= VoicePackNew && (bUseFallbackVoicePack || VoicePackNew != "")) return True; for (iInfoVoicePack = 0; iInfoVoicePack < ListInfoVoicePack.Length; iInfoVoicePack++) if (ListInfoVoicePack[iInfoVoicePack].Package ~= VoicePackNew) break; if (iInfoVoicePack < ListInfoVoicePack.Length) { InfoVoicePack = ListInfoVoicePack[iInfoVoicePack]; } else { if (IsVoicePackInstalled(VoicePackNew)) { iCharSeparator = InStr(VoicePackNew $ ".", "."); InfoVoicePack.Package = Left(VoicePackNew, iCharSeparator); InfoVoicePack.Group = Mid (VoicePackNew, iCharSeparator + 1); InfoVoicePack.Volume = float(GetSetting("Settings", "Volume", 1.0)); InfoVoicePack.Pause = float(GetSetting("Settings", "Pause")); InfoVoicePack.ListCacheSegment.Length = 0; //PrecacheSegments(InfoVoicePack); ListInfoVoicePack[iInfoVoicePack] = InfoVoicePack; bUseFallbackVoicePack = False; } else { if (bNoFallbackToDefault) { if (FallbackVoicePack == None) { Log("No voice pack available.", 'JBSpeech'); bUseFallbackVoicePack = False; return False; } if (!bUseFallbackVoicePack) { Log("Using fallback voice pack.", 'JBSpeech'); iCharSeparator = InStr(FallbackVoicePack.VoicePackage $ ".", "."); InfoVoicePack.Package = Left(FallbackVoicePack.VoicePackage, iCharSeparator); InfoVoicePack.Group = Mid (FallbackVoicePack.VoicePackage, iCharSeparator + 1); InfoVoicePack.Volume = FallbackVoicePack.Volume; InfoVoicePack.Pause = FallbackVoicePack.Pause; InfoVoicePack.ListCacheSegment.Length = 0; bUseFallbackVoicePack = True; } return True; } return LoadVoicePack("JBVoiceGrrrl.Classic", True); } } return True; } // ============================================================================ // IsVoicePackInstalled // // Returns whether a voice pack with the given name is installed. // ============================================================================ simulated function bool IsVoicePackInstalled(string VoicePackTest) { local int iEntry; local string Entry; if (DynamicLoadObject("Jailbreak.JBVoice", Class'Class', False) == None) return False; for (iEntry = 0; True; iEntry++) { Entry = GetNextInt("Jailbreak.JBVoice", iEntry); if (Entry ~= "") return False; if (Entry ~= VoicePackTest) return True; } } // ============================================================================ // PlayFor // // Plays the given sequence definition for the local player in the given level. // Returns whether playing the sequence was successfully started. // ============================================================================ static function bool PlayFor(LevelInfo Level, string Definition, optional string Tags) { local JBSpeechManager SpeechManager; SpeechManager = Static.SpawnFor(Level); return SpeechManager.Play(Definition, Tags); } // ============================================================================ // Play // // Spawns a JBSpeechClient actor, parses the sequence definition and either // queues it if another client is currently running or starts playing it. // Returns whether playing the sequence was started or queued successfully. // ============================================================================ simulated function bool Play(string Definition, optional string Tags) { local JBSpeechClient SpeechClient; SpeechClient = Spawn(Class'JBSpeechClient', Self); if (SpeechClient.Parse(Definition, Tags)) { if (bQueueAnnouncements) { ListQueueSpeechClient[ListQueueSpeechClient.Length] = SpeechClient; if (ListQueueSpeechClient.Length > 1 || SpeechClient.Play()) return True; } else { if (SpeechClient.Play()) return True; } } SpeechClient.Destroy(); return False; } // ============================================================================ // NotifyFinishedPlaying // // Called by a client when it finished playing. Starts playing the next queued // client if any is present. // ============================================================================ simulated function NotifyFinishedPlaying(JBSpeechClient SpeechClient) { if (ListQueueSpeechClient.Length == 0 || ListQueueSpeechClient[0] != SpeechClient) return; ListQueueSpeechClient.Remove(0, 1); if (ListQueueSpeechClient.Length > 0) ListQueueSpeechClient[0].Play(); } // ============================================================================ // GetSetting // // Reads a setting from the voice pack's localization file from the given // section; if a group within the voice pack is used, tries to load from the // more specific section first before falling back to the generic. // ============================================================================ simulated function string GetSetting(string Section, string Setting, optional coerce string ValueDefault) { local int iCacheSetting; local string Value; for (iCacheSetting = 0; iCacheSetting < InfoVoicePack.ListCacheSetting.Length; iCacheSetting++) if (InfoVoicePack.ListCacheSetting[iCacheSetting].Section ~= Section && InfoVoicePack.ListCacheSetting[iCacheSetting].Setting ~= Setting) return InfoVoicePack.ListCacheSetting[iCacheSetting].Value; if (bUseFallbackVoicePack) { Value = FallbackVoicePack.GetPropertyText(Setting); } else { if (InfoVoicePack.Group != "") Value = Localize(Section $ "." $ InfoVoicePack.Group, Setting, InfoVoicePack.Package); if (Value == "") Value = Localize(Section, Setting, InfoVoicePack.Package); } if (Value == "") Value = ValueDefault; InfoVoicePack.ListCacheSetting.Insert(iCacheSetting, 1); InfoVoicePack.ListCacheSetting[iCacheSetting].Section = Section; InfoVoicePack.ListCacheSetting[iCacheSetting].Setting = Setting; InfoVoicePack.ListCacheSetting[iCacheSetting].Value = Value; return Value; } // ============================================================================ // GetSegment // // Returns the segment corresponding to the given identifier. Uses the cache // if possible, and caches the retrieved segments for future use. // ============================================================================ simulated function TSegment GetSegment(string Identifier) { local int iCacheSegment; local int iCharSeparatorAnnouncer; local int iSegment; local int iSegmentLoaded; local string Announcer; local string Package; local string Group; local string Suffix; local Sound SoundLoaded; local TCacheSegment CacheSegment; local TSegment SegmentAnnouncement; local TSegment SegmentNone; iCharSeparatorAnnouncer = InStr(Identifier, "/"); if (iCharSeparatorAnnouncer >= 0) { Announcer = Left(Identifier, iCharSeparatorAnnouncer); SetPropertyText("Announcement", Mid(Identifier, iCharSeparatorAnnouncer + 1)); if (Announcer ~= "Reward") SoundLoaded = Level.GetLocalPlayerController().RewardAnnouncer.GetSound(Announcement); else if (Announcer ~= "Status") SoundLoaded = Level.GetLocalPlayerController().StatusAnnouncer.GetSound(Announcement); if (SoundLoaded != None) { SegmentAnnouncement.Sound = SoundLoaded; SegmentAnnouncement.Duration = GetSoundDuration(SoundLoaded); return SegmentAnnouncement; } } else { for (iCacheSegment = 0; iCacheSegment < InfoVoicePack.ListCacheSegment.Length; iCacheSegment++) if (InfoVoicePack.ListCacheSegment[iCacheSegment].Identifier ~= Identifier) break; if (iCacheSegment < InfoVoicePack.ListCacheSegment.Length) { CacheSegment = InfoVoicePack.ListCacheSegment[iCacheSegment]; } else { CacheSegment.Identifier = Identifier; Package = InfoVoicePack.Package; Group = InfoVoicePack.Group; for (iSegmentLoaded = 0; True; iSegmentLoaded++) { if (iSegmentLoaded == 0) Suffix = ""; else Suffix = "_" $ iSegmentLoaded; SoundLoaded = None; if (InStr(Identifier, ".") >= 0) SoundLoaded = DynamicLoadSound( Identifier $ Suffix); else { if (Group != "") SoundLoaded = DynamicLoadSound(Package $ "." $ Group $ "_" $ Identifier $ Suffix); if (SoundLoaded == None) SoundLoaded = DynamicLoadSound(Package $ "." $ Identifier $ Suffix); } if (SoundLoaded == None) if (iSegmentLoaded == 0) continue; else break; iSegment = CacheSegment.ListSegment.Length; CacheSegment.ListSegment.Insert(iSegment, 1); CacheSegment.ListSegment[iSegment].Sound = SoundLoaded; CacheSegment.ListSegment[iSegment].Duration = GetSoundDuration(SoundLoaded); } InfoVoicePack.ListCacheSegment[iCacheSegment] = CacheSegment; } if (CacheSegment.ListSegment.Length > 0) { iSegment = Rand(CacheSegment.ListSegment.Length); return CacheSegment.ListSegment[iSegment]; } } return SegmentNone; } // ============================================================================ // DynamicLoadSound // // Dynamically loads a sound object with the given fully qualified name and // returns a reference to it. Returns None if the sound object was not found. // ============================================================================ final static function Sound DynamicLoadSound(string Name) { return Sound(DynamicLoadObject(Name, Class'Sound', True)); } // ============================================================================ // Tick // // Precaches all segments, to prevent hitches during play. // ============================================================================ simulated function Tick(float dt) { local JBSpeechClient SpeechClient; if (Level.NetMode != NM_DedicatedServer && iPrecacheCommonMacros < PrecacheCommonMacros.Length) { if (iPrecacheCommonMacros == 0) log("Precaching the announcer - the localization log entries are normal", 'JBSpeech'); SpeechClient = Spawn(Class'JBSpeechClient', Self); SpeechClient.Parse(PrecacheCommonMacros[iPrecacheCommonMacros++]); } else { Disable('Tick'); } } // ============================================================================ // Destroyed // // Destroys all queued JBSpeechClient actors. // ============================================================================ event Destroyed() { while (ListQueueSpeechClient.Length > 0) { ListQueueSpeechClient[0].Destroy(); ListQueueSpeechClient.Remove(0, 1); } } // ============================================================================ // Defaults // ============================================================================ defaultproperties { VoicePack = "JBVoiceGrrrl.Classic"; bQueueAnnouncements = True; Begin Object Class=JBDefaultVoice Name=FallbackVoice End Object FallbackVoicePack = JBDefaultVoice'FallbackVoice'; PrecacheCommonMacros(0) = "$LastMan" PrecacheCommonMacros(1) = "$LastSecondSave" PrecacheCommonMacros(2) = "$TeamRed" PrecacheCommonMacros(3) = "$TeamBlue" PrecacheCommonMacros(4) = "$TeamCapturedRed" PrecacheCommonMacros(5) = "$TeamCapturedBlue" PrecacheCommonMacros(6) = "$TeamCapturedBoth" PrecacheCommonMacros(7) = "$TeamReleasedRed" PrecacheCommonMacros(8) = "$TeamReleasedBlue" PrecacheCommonMacros(9) = "$ArenaWarning" PrecacheCommonMacros(10) = "$ArenaStart" PrecacheCommonMacros(11) = "$ArenaCancelled" PrecacheCommonMacros(12) = "$ArenaEndTimeout" PrecacheCommonMacros(13) = "$ArenaEndWinner" PrecacheCommonMacros(14) = "$ArenaEndLoser" PrecacheCommonMacros(15) = "$GameStart" PrecacheCommonMacros(16) = "$GameOvertime" PrecacheCommonMacros(17) = "$GameOverWinnerRed" PrecacheCommonMacros(18) = "$GameOverWinnerBlue" PrecacheCommonMacros(19) = "$AddonLlamaStart" PrecacheCommonMacros(20) = "$AddonLlamaDisconnect" PrecacheCommonMacros(21) = "$AddonLlamaFragged" PrecacheCommonMacros(22) = "$AddonVengeanceStart" } |
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