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// ============================================================================ // JBAddonAvenger (formerly JBAddonBerserker) // Copyright 2003 by Christophe "Crokx" Cros <crokx@beyondunreal.com> // $Id: JBAddonAvenger.uc,v 1.8 2007-05-12 22:48:18 wormbo Exp $ // // This add-on give berserk to arena winner. // ============================================================================ class JBAddonAvenger extends JBAddon config cacheexempt; //============================================================================= // Constants //============================================================================= const DEFAULT_TIME_MULTIPLIER = 100; const DEFAULT_TIME_MAXIMUM = 25; const DEFAULT_POWERUP_TYPE = 1; // ============================================================================ // Variables // ============================================================================ var() const editconst string Build; var() config int PowerTimeMultiplier; // multiply the arena time remaining var() config int PowerTimeMaximum; // subject to this maximum var() config int PowerComboIndex; // type of combo awarded var class<Combo> ComboClasses[4]; //============================================================================= // Localization //============================================================================= var localized string PowerTimeMultiplierText, PowerTimeMultiplierDesc; var localized string PowerTimeMaximumText, PowerTimeMaximumDesc; var localized string PowerComboIndexText, PowerComboIndexDesc; var localized string PowerComboIndexOptions; // ============================================================================ // PostBeginPlay // // Register the additional rules. // ============================================================================ function PostBeginPlay() { local JBGameRulesAvenger AvengerRules; Super.PostBeginPlay(); AvengerRules = Spawn(Class'JBGameRulesAvenger'); if(AvengerRules != None) { if(Level.Game.GameRulesModifiers == None) Level.Game.GameRulesModifiers = AvengerRules; else Level.Game.GameRulesModifiers.AddGameRules(AvengerRules); } else { LOG("!!!!!"@name$".PostBeginPlay() : Fail to register the JBGameRulesAvenger !!!!!"); Destroy(); } } //============================================================================= // FillPlayInfo // // Adds configurable Avenger properties to the web admin interface. //============================================================================= static function FillPlayInfo(PlayInfo PlayInfo) { // add current class to stack PlayInfo.AddClass(default.Class); // now register any mutator settings PlayInfo.AddSetting(PlayInfoGroup(), "PowerTimeMultiplier", default.PowerTimeMultiplierText, 0, 0, "Text", "3;1:200"); PlayInfo.AddSetting(PlayInfoGroup(), "PowerTimeMaximum", default.PowerTimeMaximumText, 0, 0, "Text", "3;10:60"); PlayInfo.AddSetting(PlayInfoGroup(), "PowerComboIndex", default.PowerComboIndexText, 0, 0, "Select", default.PowerComboIndexOptions); // remove mutator class from class stack PlayInfo.PopClass(); } //============================================================================= // GetDescriptionText // // Returns a description text for the specified property. //============================================================================= static event string GetDescriptionText(string PropName) { Switch (PropName) { Case "PowerTimeMultiplier": return default.PowerTimeMultiplierDesc; Case "PowerTimeMaximum": return default.PowerTimeMaximumDesc; Case "PowerComboIndex": return default.PowerComboIndexDesc; } } //============================================================================= // ResetConfiguration // // Resets the Avenger configuration. //============================================================================= static function ResetConfiguration() { default.PowerTimeMultiplier = DEFAULT_TIME_MULTIPLIER; default.PowerTimeMaximum = DEFAULT_TIME_MAXIMUM; default.PowerComboIndex = DEFAULT_POWERUP_TYPE; StaticSaveConfig(); } //============================================================================= // DriverEnteredVehicle // // Kills the JBInventoryAvenger of the Pawn if he has it. //============================================================================= function DriverEnteredVehicle(Vehicle V, Pawn P) { local Inventory Inv; for (Inv = P.Inventory; Inv != None; Inv = Inv.Inventory) if (JBInventoryAvenger(Inv) != None) { Inv.Destroy(); break; } Super.DriverEnteredVehicle(V, P); } // ============================================================================ // Default properties // ============================================================================ /* from xPLayer: ComboNameList(0)="XGame.ComboSpeed" ComboNameList(1)="XGame.ComboBerserk" ComboNameList(2)="XGame.ComboDefensive" ComboNameList(3)="XGame.ComboInvis" */ defaultproperties { Build = "%%%%-%%-%% %%:%%"; PowerTimeMultiplier = 100; PowerTimeMaximum = 25; PowerComboIndex = 1; FriendlyName = "Arena Avenger" Description="The arena winner is mad... he's out to get his revenge on those who imprisoned him with the help of a power-up!" ConfigMenuClassName="JBAddonAvenger.JBGUIPanelConfigAvenger" PowerTimeMultiplierText = "Avenger time multiplier"; PowerTimeMaximumText = "Maximum avenger time"; PowerComboIndexText = "Avenger power"; PowerTimeMultiplierDesc = "Percentage to multiply arena remaining time by to give avenger time."; PowerTimeMaximumDesc = "Maximum avenger time allowable."; PowerComboIndexDesc = "Combo awarded to the avenger."; PowerComboIndexOptions = "0;Speed;1;Berserk;2;Booster;3;Invisible;4;Random"; ComboClasses(0)=class'XGame.ComboSpeed' ComboClasses(1)=class'XGame.ComboBerserk' ComboClasses(2)=class'XGame.ComboDefensive' ComboClasses(3)=class'XGame.ComboInvis' } |
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