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// ============================================================================ // JBTriggerTimed // Copyright 2003 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBTriggerTimed.uc,v 1.3 2004/03/19 19:18:55 tarquin Exp $ // // Trigger that periodically fires a certain event. Can be activated and // deactivated by being triggered itself. Trigger times are randomly chosen // between a given minimum and maximum delay. // ============================================================================ class JBTriggerTimed extends Triggers placeable; // ============================================================================ // Imports // ============================================================================ #exec texture import file=Textures\JBTriggerTimed.pcx mips=off masked=on group=icons // ============================================================================ // Properties // ============================================================================ var() bool bEnabled; // trigger is enabled by default var() bool bRepeating; // event is fired repeatedly instead of just once var() bool bUseInstigator; // pawn enabling this trigger is event instigator var() float MinDelaySeconds; // minimum number of seconds between events var() float MaxDelaySeconds; // maximum number of seconds between events // ============================================================================ // PostBeginPlay // // If the trigger is enabled, starts the timer. // ============================================================================ event PostBeginPlay() { if (bEnabled) StartTimer(); } // ============================================================================ // Trigger // // Toggles the trigger between enabled and disabled state. If the trigger is // being enabled, starts the timer. // ============================================================================ event Trigger(Actor ActorOther, Pawn PawnInstigator) { bEnabled = !bEnabled; if (bEnabled) StartTimer(); else SetTimer(0.0, False); if (bUseInstigator) Instigator = PawnInstigator; } // ============================================================================ // Timer // // Fires the trigger's event and restarts the timer if appropriate. // ============================================================================ event Timer() { TriggerEvent(Event, Self, Instigator); if (bRepeating) StartTimer(); } // ============================================================================ // StartTimer // // Adjusts MinDelaySeconds and MaxDelaySeconds. Starts the timer with a random // interval between those two values. // ============================================================================ function StartTimer() { if (MinDelaySeconds <= 0.0) MinDelaySeconds = 0.0001; // small but non-zero if (MaxDelaySeconds < MinDelaySeconds) MaxDelaySeconds = MinDelaySeconds; SetTimer(MinDelaySeconds + FRand() * (MaxDelaySeconds - MinDelaySeconds), False); } // ============================================================================ // Defaults // ============================================================================ defaultproperties { bEnabled = True; bRepeating = True; bUseInstigator = False; Texture = Texture'JBToolbox.icons.JBTriggerTimed'; } |
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