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Onslaught.ONSPRVSideGunMuzzleFlash


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class ONSPRVSideGunMuzzleFlash extends Emitter;

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter2
        StaticMesh=StaticMesh'AW-2004Particles.Weapons.ONSMuzzleFlash'
        RenderTwoSided=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(1)=(RelativeTime=0.400000,Color=(B=255,G=128,R=64))
        ColorScale(2)=(RelativeTime=0.600000,Color=(B=255,G=128,R=64))
        ColorScale(3)=(RelativeTime=1.000000)
        CoordinateSystem=PTCS_Relative
        MaxParticles=1
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(Z=(Min=1.000000,Max=1.000000))
        StartSpinRange=(Z=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=-1.000000,Max=-1.500000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_Regular
        LifetimeRange=(Min=0.100000,Max=0.100000)
        TriggerDisabled=false
        ResetOnTrigger=true
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter2'

    RemoteRole=ROLE_None
    bNoDelete=false
}

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Class file time: Di 5.9.2006 22:31:50.000 - Creation time: Do 14.8.2014 09:58:47.163 - Created with UnCodeX