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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSShockTankShieldHitEffectBlue extends Emitter; #exec OBJ LOAD FILE="..\Textures\AW-2004Particles.utx" #exec OBJ LOAD FILE="..\Textures\AW-2k4XP.utx" DefaultProperties { Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'AW-2k4XP.Weapons.ShockShield' UseParticleColor=True UseColorScale=True RespawnDeadParticles=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=80,R=80)) ColorScale(1)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=1 UniformSize=false StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000)) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=0.200000,Max=0.200000) End Object Emitters(0)=MeshEmitter'MeshEmitter2' bNoDelete=False AutoDestroy=True AmbientGlow=254 } |
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