Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 |
//----------------------------------------------------------- // //----------------------------------------------------------- class DamTypeMASPlasma extends VehicleDamageType abstract; DefaultProperties { DeathString="%k's Leviathan turret plasmanated %o." MaleSuicide="%o wasted himself." FemaleSuicide="%o wasted herself." FlashFog=(X=700.00000,Y=0.000000,Z=0.00000) bDetonatesGoop=true bDelayedDamage=true VehicleClass=class'ONSMASSideGunPawn' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |