| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- OnslaughtFull.DamTypeMASPlasma
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
DeathString="%k's Leviathan turret plasmanated %o."
MaleSuicide="%o wasted himself."
FemaleSuicide="%o wasted herself."
FlashFog=(X=700.00000,Y=0.000000,Z=0.00000)
bDetonatesGoop=true
bDelayedDamage=true
VehicleClass=class'ONSMASSideGunPawn'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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