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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSMASSideGun extends ONSWeapon; static function StaticPrecache(LevelInfo L) { L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaHead'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.SmokePanels1'); L.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar2'); L.AddPrecacheMaterial(Material'EpicParticles.Flares.FlashFlare1'); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaHead'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.SmokePanels1'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Weapons.PlasmaStar2'); Level.AddPrecacheMaterial(Material'EpicParticles.Flares.FlashFlare1'); Super.UpdatePrecacheMaterials(); } DefaultProperties { Mesh=Mesh'ONSFullAnimations.MASPassengerGun' YawBone=Object83 YawStartConstraint=0 YawEndConstraint=65535 PitchBone=Object83 PitchUpLimit=15000 PitchDownLimit=60000 bInstantFire=False FireInterval=0.15 AltFireInterval=0.15 bAmbientFireSound=False WeaponFireAttachmentBone=Object85 GunnerAttachmentBone=Object83 WeaponFireOffset=20.0 bAimable=True DamageType=class'DamTypePRVLaser' DamageMin=25 DamageMax=25 DualFireOffset=10 FireSoundClass=sound'ONSVehicleSounds-S.LaserSounds.Laser17' AltFireSoundClass=sound'ONSVehicleSounds-S.LaserSounds.Laser17' FireForce="Laser01" AltFireForce="Laser01" ProjectileClass=class'OnslaughtFull.ONSMASPlasmaProjectile' bDoOffsetTrace=True } |
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