Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
//----------------------------------------------------------- // //----------------------------------------------------------- class ONSMASSideGunPawn extends ONSWeaponPawn; DefaultProperties { VehiclePositionString="in a Leviathan turret" VehicleNameString="Leviathan Turret" EntryPosition=(X=0,Y=0,Z=-150) EntryRadius=130.0 ExitPositions(0)=(X=0,Y=-365,Z=200) ExitPositions(1)=(X=0,Y=365,Z=200) ExitPositions(2)=(X=0,Y=-365,Z=-100) ExitPositions(3)=(X=0,Y=365,Z=-100) GunClass=class'OnslaughtFull.ONSMASSideGun' CameraBone=Object83 FPCamPos=(X=0,Y=0,Z=0) FPCamViewOffset=(X=5,Y=0,Z=35) bFPNoZFromCameraPitch=False TPCamLookAt=(X=0,Y=0,Z=110) TPCamDistance=100 DriverDamageMult=0.1 bDrawDriverInTP=False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |