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class InvasionBot extends xBot; var bool bDamagedMessage; /* YellAt() Tell idiot to stop shooting me */ function YellAt(Pawn Moron) { if ( (Enemy != None) || (FRand() < 0.7) ) return; SendMessage(None, 'FRIENDLYFIRE', 0, 5, 'TEAM'); } function bool AllowVoiceMessage(name MessageType) { if ( Level.TimeSeconds - OldMessageTime < 3 ) return false; else OldMessageTime = Level.TimeSeconds; return true; } event SeeMonster(Pawn Seen) { local Pawn CurrentEnemy; CurrentEnemy = Enemy; if ( !Seen.bAmbientCreature ) SeePlayer(Seen); if ( Enemy != None ) { if ( CurrentEnemy == None ) { if ( InvasionSquad(Squad).IncomingWave != Invasion(Level.Game).WaveNum ) { SendMessage(None, 'OTHER', 14, 12, 'TEAM'); InvasionSquad(Squad).IncomingWave = Invasion(Level.Game).WaveNum; } } else if ( (CurrentEnemy != Enemy) && (Pawn.Health < 80) && LineOfSightTo(CurrentEnemy) ) { if ( InvasionSquad(Squad).bHeavyAttack ) SendMessage(None, 'OTHER', 21, 12, 'TEAM'); else SendMessage(None, 'OTHER', 22, 12, 'TEAM'); InvasionSquad(Squad).bHeavyAttack = !InvasionSquad(Squad).bHeavyAttack; } } } |
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