Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
class InvasionMutator extends DMMutator HideDropDown CacheExempt; function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { // set bSuperRelevant to false if want the gameinfo's super.IsRelevant() function called // to check on relevancy of this actor. bSuperRelevant = 0; if ( Pawn(Other) != None ) { Pawn(Other).bAutoActivate = true; } else if ( GameObjective(Other) != None ) { Other.bHidden = true; GameObjective(Other).bDisabled = true; GameObjective(Other).DefenderTeamIndex = 255; GameObjective(Other).StartTeam = 255; Other.SetCollision(false,false,false); } else if ( GameObject(Other) != None ) return false; return true; } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |