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UnrealGame.DMMutator

Extends
Mutator
Modifiers
HideDropDown CacheExempt config

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UnrealGame.DMMutator

Direct Known Subclasses:

ASMutator, InvasionMutator, JBMutator, MutLastManStanding, ONSDefaultMut

Constants Summary
PROPNUM=2

Variables Summary
stringDMMutDescText[PROPNUM]
stringDMMutPropsDisplayText[PROPNUM]
DMMutator
floatAirControl
boolbBrightSkins
boolbMegaSpeed
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
functionbool AlwaysKeep (Actor Other))
function GetServerDetails (out GameInfo.ServerResponseLine ServerState))
functionbool MutatorIsAllowed ()))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Constants Detail

PROPNUM Source code

const PROPNUM = 2;


Variables Detail

DMMutDescText[PROPNUM] Source code

var localized string DMMutDescText[PROPNUM];

DMMutPropsDisplayText[PROPNUM] Source code

var localized string DMMutPropsDisplayText[PROPNUM];

DMMutator

AirControl Source code

var(DMMutator) globalconfig float AirControl;

bBrightSkins Source code

var(DMMutator) globalconfig bool bBrightSkins;

bMegaSpeed Source code

var(DMMutator) globalconfig bool bMegaSpeed;


Functions Detail

AlwaysKeep Source code

function bool AlwaysKeep ( Actor Other) )

GetServerDetails Source code

function GetServerDetails ( out GameInfo.ServerResponseLine ServerState) )

MutatorIsAllowed Source code

function bool MutatorIsAllowed ( ) )


Defaultproperties

defaultproperties
{
	bBrightSkins=true
	AirControl=+0.35
	DefaultWeaponName=""
	DMMutPropsDisplayText(0)="Mega Speed"
	DMMutPropsDisplayText(1)="Air Control"
	DMMutDescText(0)="Greatly increase game speed."
	DMMutDescText(1)="Specifies how much air control players have."
}

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Creation time: Do 14.8.2014 09:58:04.111 - Created with UnCodeX