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class SkaarjSparkles extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { Physics=PHYS_Trailer Skins(0)=Texture'XEffectMat.shock_sparkle' Style=STY_Translucent mSpawningType=ST_Explode mStartParticles=0 mMaxParticles=20 mLifeRange(0)=0.4 mLifeRange(1)=0.5 mRegenRange(0)=20.0 mRegenRange(1)=20.0 mSpeedRange(0)=50.0 mSpeedRange(1)=50.0 mSizeRange(0)=40.0 mSizeRange(1)=40.0 mGrowthRate=-20.0 mPosDev=(X=9.0,Y=9.0,Z=9.0) mAttenuate=true mAttenKa=0.2 mPosRelative=true } |
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