Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
//============================================================================= // Object to facilitate properties editing //============================================================================= // Sequence / Mesh editor object to expose/shuttle only selected editable // class SequEditProps extends Object hidecategories(Object) native; cpptext { void PostEditChange(); } var const pointer WBrowserAnimationPtr; var(Adjust) vector Translation; var(Adjust) rotator Rotation; var(SequenceProperties) float Rate; var(SequenceProperties) float Compression; var(SequenceProperties) name SequenceName; var(Groups) array<name> Groups; defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |