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UnrealGame.Action_ChangeObjectiveTeam


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class Action_ChangeObjectiveTeam extends ScriptedAction;

var(Action) name ObjectiveTag;
var(Action) byte NewTeam;

function bool InitActionFor(ScriptedController C)
{
	local GameObjective O;

	if (ObjectiveTag != 'None')
		ForEach C.AllActors(class'GameObjective', O, ObjectiveTag)
			O.SetTeam(NewTeam);

	return false;
}

defaultproperties
{
	ActionString="Change game objective team"
}

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Class file time: Di 5.9.2006 22:36:08.000 - Creation time: Do 14.8.2014 09:58:33.390 - Created with UnCodeX