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class BombTargetMessage extends LocalMessage; var Localized string TargetMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return default.TargetMessage; } defaultproperties { bFadeMessage=True bIsUnique=True FontSize=0 bBeep=False Lifetime=1 bIsConsoleMessage=false TargetMessage="Incoming Pass" DrawColor=(R=200,G=200,B=200,A=200) DrawPivot=DP_MiddleMiddle StackMode=SM_None PosX=0.5 PosY=0.65 } |
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